Sunday, March 31, 2013

Organic Texture: Frog!


Slimy Frog - by Reina Elizondo

Dead Frog - by Reina Elizondo
This was textured in Maya. I used a combination of the SSS fast skin (for the frog) and Blinn (for everything else including the eyes).

I painted a base texture in Mari; I used this project as an excuse to start learning it. Unfortunately, time crunches meant I had to finish the details of the textures through Photoshop. The frog textures, were entirely painted in Mari and Photoshop. The lily pad and eye textures were composited in Photoshop from various web references. (The most recognizable of which was this lovely dead lily pad.

The model was from 3DVIA.com by Matku. Although it came without eyes.

What I found most challenging was the way the SSS shader effected displacement maps.  I'm happiest with the slimy look of the live frog.

Frog Breakdown



My frog texture break down and animated camera.

See still frames for more information.

Saturday, March 30, 2013

Lighting Match Breakdown




A project on matching to life.

Double Rainboom: It's out! Spoilers, Rough Backgrounds

Double Rainboom is a not-for-profit fan-made collaborative animation by students at my school and people all over the world. Directed by Zachary Rich

Before it came out, I couldn't post two of these rough backgrounds because they have spoiler hints. So, here are the three rough backgrounds I worked on in 2012. (If you haven't seen it yet go to http://www.doublerainboom.com/watch.html)

 I had a lot of help from Jourdan Lasko to get the look down for Ponyville. She was the lead for the MLPFiM backgrounds. She also taught me how to draw in Flash, since I hadn't touched it for years.

Megan Phillips, the background lead for the Townsville scenes, told me they wound up having to simplify this. She said, "basically, it's too good". PPG had a lot more of a quick and dirty style, so they could get their episodes out. PPG was traditionally animated.
This was the last one I did for the animation. They had many artists and had most of the planned backgrounds assigned by the time I finished it. 

All in all I had simple one point perspective backgrounds, but I felt like it helped me a lot having such detailed feedback during this process. I've learned a lot from this team.